GoAnimate has a great deal of potential for use in the secondary science
classroom. It can be a fabulous teaching tool to present concepts or present
alternatives in a fun and novel fashion. It can be used as an advance organizer
and it can be used to create dialogs that explore disparate aspects of science
concepts.
It can be used by students as
a motivational tool.
It also can be used
by students as a presentation tool to present and illustrate the results of
projects and experiments.
Used in this
latter capacity, teachers will have to carefully construct rubrics to
incorporate this and other technological innovations into the curriculum.*
However, at present GoAnimate is still in its infancy as a tool for
educators (or so it seems to me). It suffers some serious shortcomings.
One of those is the apparent lack of an online
guide explaining its intricacies.
Yes, I
know that much of the learning of GoAnimate must be done by trial and error
experimentation.
Nonetheless, I was very
disappointed by the lack of documentation.
There were tutorials available, and I viewed and took notes on three of
them. I viewed four or five Utube videos as well.
Yet it seemed to me that a lot of
straightforward explanation could be given by the creators of GoAnimate to ease
the life and flatten the learning curve of animator novices such as myself.
Perhaps I am being unfair---I was raised long before personal computers and
simply did not grow up, Ipod in hand, as my daughter is doing now.
It may be that the creators of GoAnimate honestly
believe that they can presume much more electronic sophistication than I and many
others possess.
Or perhaps they really
believe that their product is so intuitively obvious that they don’t need to
provide documentation to nonetheless attract a large body of users and make a
return on their investment.
All of which brings me to a second shortcoming.
This is the fact that attempts to create
actual educational animations after using the available tutorials are bound to
lead to much frustration, unless one gives in and buys the Plus version from the
beginning.
Unfortunately, the web site
provides relatively little information about making the animations or the rules
under which the animations operate.
A
full list would be greatly appreciated, and would include explicit statements
about the two minute limit, and a host of other issues.
(To give an example:
is it possible to readily copy the style of
an animation into another animation, so that one can make a part 1 and a part 2?
Or does one have to create a part 1, then
start a new video and go through the whole process of remembering and
re-creating all of the settings?)
Because the website does not provide such information in a straightforward
fashion, there is a tendency to look at the limited information comparing the
Basic and Plus versions, and wonder just how trustworthy this company is.
Will creation of animations really get any
easier by buying Plus?
Will more
information be forthcoming after buying Plus?
Many educational users are liable to balk and use the free version, get frustrated,
and then seek out other options.
Presumably there are other options for animation, or for simulation out
there.
I decided it was worth getting Plus
for three months to give it a real try.
I was able to create a much better animation than I thought I would be
able to create on a first try.
Yes, it
has a lot of rough spots, and I have much to learn.
For this assignment, there is a real balance
to be made among the constraints: the urge to be creative, the urge to try out
the multiplicity of possibilities, the urge to keep it short, the urge to cover
the science in an interesting way, the urge to not be perfectionistic, and the
realization that figuring out how it all really works is far beyond the limited
time available, especially given the limited documentation provided.
Final comments: I would certainly encourage secondary students to learn and use GoAnimate, or other animation programs, especially if better documentation were available. I would use it to introduce concepts, create interest, break up lessons into manageable chunks, summarize previous instruction, etc. But first I would have to become a competent practioner of animation.
*For those interested:
an example
research-based rubric assessing the incorporation of technology into science
presentations is given by Mott et al., 2011, Assessing student scientific
expression using media: the media-enhanced science presentation rubric (MESPR),
Journal of STEM Education, vol. 12, p. 33-41.