Saturday, March 24, 2012

Learning science through computer games and simulations


Simulations and games are useful implementations in teaching because they promote students’ conceptual understanding, science process skills and motivations based on the researches described in the book. Using simulations and games is an interest boost during regular teaching.
Simulations and games are also good implementations of Universal Design for Learning.

Students can explore the games or simulations based on their own learning pace and try multiple times. Students with learning disabilities or language issues can gain cognitive understanding straight from animations rather than profound words. Research found out those students with lesser prior knowledge made more progress than students with more prior knowledge. There are differences of students’ progress from simulations and games based on different gender, race, and English language ability.

Simulations and games are time-consuming to make. Therefore, only important concepts and ideas are selected and developed among a lot of other topics, which engages students to think deeply about certain important concepts.

1 comment:

  1. I love the point that you made about the animations may help students with learning disabilities and students with language barriers! Great point. Games and simulations are another example of a tool that can specifically can help these students, but the benefits will extend to all your students.

    Also, I like how you pointed out that we have to be selective about what we use simulations and gaming for in regards to the time of constructing these activities. It is also important that we keep in mind that some things may be better to experience live rather than virtually.

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